Kil’jaeden

Since striking the bargain that chased the draenei into the stars, Kil’jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras‘ promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth’s destiny forever.

 

 

 

  • Overview – Players engage Kil’jaeden on his command ship, engaging both him and the Shadow Reflections of their comrades‘ souls that he turns to his will. At 80% health, Kil’jaeden takes to the sky, launching a punishing barrage of attacks on players, after which he re-engages the players with greater power. At 40% health, Kil’jaeden wraps the platform in darkness, limiting players‘ vision to a short range around them, and summons several Shadowsouls. Players must find Illidan in the darkness, who grants the players his sight, and use it to defeat the Shadowsouls and dispel the darkness. Once players have escaped the darkness, Kil’jaeden arrives at Argus and unleashes his ultimate attack – Darkness of a Thousand Souls. Players must use the rifts that he opens to absorb the missiles from Darkness of a Thousand Souls to avoid being killed by them.
  • Stage One: The Betrayer
    • Felclaws – Empowers Kil’jaeden’s claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
    • Rupturing Singularity – Drops a pocket of extra-dimensional space onto the ship’s deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
    • Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
      • Armageddon Rain – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Hail – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Blast – Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
    • Shadow Reflection – Kil’jaeden severs the souls of players, creating copies of them.
      • Shadow Reflection: Wailing – Creates a Wailing Reflection of the player after 7 sec sec.
        • Wailing Reflection
          • Sorrowful Wail – Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
            • Crescendo – Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
      • Shadow Reflection: Erupting – Creates an Erupting Reflection after 8 sec.
  • Intermission: Eternal Flame
    • Bursting Dreadflame – Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
    • Focused Dreadflame – Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
    • Rupturing Singularity – Drops a pocket of extra-dimensional space onto the ship’s deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
    • Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
      • Armageddon Rain – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Hail – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Blast – Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
  • Stage Two: Reflected Souls
    • Bursting Dreadflame – Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
    • Focused Dreadflame – Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
      • Focused Dreadburst – Players affected by Focused Dreadflame explode, inflicting 800,000 Fire damage to themselves and all other players in 5 yards.
    • Felclaws – Empowers Kil’jaeden’s claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
    • Rupturing Singularity – Drops a pocket of extra-dimensional space onto the ship’s deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
    • Armageddon – Calls down a hellish rain of meteors onto the deck of the ship.
      • Armageddon Rain – Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Hail – Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
        If no players are hit by the falling meteor, it will cause Armageddon Blast.
      • Armageddon Blast – Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
    • Shadow Reflection – Kil’jaeden severs the souls of players, creating copies of them.
      • Shadow Reflection: Wailing – Creates a Wailing Reflection of the player after 7 sec sec.
        • Wailing Reflection
          • Sorrowful Wail – Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
            • Crescendo – Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
      • Shadow Reflection: Erupting – Creates an Erupting Reflection after 8 sec.
      • Shadow Reflection: Malignant – Creates a Malignant Reflection of the targeted player after 8 sec.
      • Shadow Reflection: Hopeless – Creates a Hopeless Reflection after 8 sec.
        • Hopeless Reflection – Hopeless Reflections are friendly to the party and can be healed by players.
          • Hopelessness – When the cast completes, or when the Hopeless Reflection’s health is completely restored, inflicts 5,000,000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
            • Soul Anguish – Silences, Pacifies and Inflicts 750,000 Shadow damage every 5 sec. to players.
  • Intermission: Deceiver’s Veil – Kil’jaeden gathers the shadows around him, applying Deceiver’s Veil to all players and creating several Shadowsouls.Killing the Shadowsouls pushes back the darkness, removing Deceiver’s Veil from all players.
    • Deceiver’s Veil – Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away.
      Additionally, players are affected by Choking Shadows.

      • Choking Shadow – The shadows choke you, absorbing increasing amounts of healing the longer you remain in the Deceiver’s Veil.
    • Shadowsoul
      • Destabilized Shadowsoul – The Shadowsoul periodically bursts with Shadow energy, inflicting 120,000 Shadow damage to all players within 300 yards.
    • Lord Illidan Stormrage – Illidan will fly to the platform during Deceiver’s Veil. Any players who move within 8 yards of him are granted Illidan’s Sightless Gaze.
      • Illidan’s Sightless Gaze – Illidan grants you his sightless vision, allowing you to see enemies in the darkness – but also overwhelming you with fel power, inflicting 250,000 Fire damage every 1 sec. for 20 sec.
  • Stage Three: Darkness of A Thousand Souls
    • Darkness of a Thousand Souls – Fires deadly bolts of Shadow at all members of the raid, inflicting 1,800,000 Shadow damage immediately and 450,000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit.
      If a player is standing close enough to a rift created by Tear Rift to be affected by Gravity Squeeze, the missiles from Darkness of a Thousand Souls will instead be harmlessly sucked into the rift.
    • Demonic Obelisk – Creates Demonic Obelisks positioned around the platform which detonate in a cross of fel energy after a short time, inflicting 2,500,000 Fire damage to all affected players and knocking them back.
    • Tear Rift – Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift.
      Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.
      Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.

      • Gravity Squeeze – Inflicts 600,000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze.
        The missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting them if players are standing close enough to the rift to be affected by Gravity Squeeze.
    • Flaming Orb – Creates an orb of fire at a targeted location that follows the player closest to it when it is created.
      When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.

      • Flaming Detonation – Inflicts 2,000,000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning.
        The size of the pool of fire created is reduced based on the length of time it takes the Flaming Orb to trigger a Flaming Detonation.
    • Bursting Dreadflame – Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
    • Focused Dreadflame – Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.